![]() ![]() indexing across constant buffer slots Index must be a constant expression Texture2D txDiffuse : register(t0) Texture2D txDiffuse1 : register(t1) static uint Indices = Īppend Buffer allows new data to be written at the end of the buffer Raw and Structured Buffers only Useful for building lists, stacks, etc. Vertex Shader Hull Shader Domain Shader Geometry Shader Pixel Shader Some instructions/declarations/system values are shader-specific Pull Model Shader subroutinesĦ Uniform Indexing Can now index resource inputsīuffer and Texture resources Constant buffers Texture samplers Indexing occurs on the slot number E.g. Will be released alongside Windows 7 Runs on Vista as well Supports downlevel hardware DX9, DX10, DX11-class HW supported Exposed features depend on GPU Allows the use of the same API for multiple generations of GPUs However Vista/Windows7 required Lots of new features…ĥ SM5.0 Basics All shader types support Shader Model 5.0 ![]()
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